Core-mechanics benchmark fills in once we've analysed at least one of this player's matches — the skill ratings above are from Leetify.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZWwst-h4qWy-JrXpy-kbDmR-Q8urD | 9/18/3 | 48.4 | 0.63 | 2026-07-04 20:44:29 · 33m 49s | |
| CSGO-XUXiE-N3tOh-vRhvO-eW22a-F5WwP | 6/9/6 | 43.5 | 0.77 | 2026-07-04 20:14:06 · 21m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.