Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3UpWc-TPkPj-zTapN-2oBpu-FhnEM | 10/17/4 | 64.4 | 0.60 | 2026-07-05 10:35:43 · 29m 46s | |
| CSGO-ho6zS-MeEbc-inztS-G4jYP-6GLXL | 21/13/10 | 99.4 | 1.68 | 2026-06-26 20:30:42 · 29m 41s | |
| CSGO-vEYDu-J6ATm-YL3wk-5vTyx-FWzfF | 16/15/6 | 83.7 | 1.05 | 2026-06-22 20:07:14 · 34m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.