Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p3TkS-RhVXf-hBpK6-Gyu9d-K564E | 16/18/10 | 86.3 | 1.13 | 2026-06-29 17:34:10 · 46m 14s | |
| CSGO-L68Lk-h5YvS-L6mQa-r2mqw-GWRZQ | 20/19/6 | 76.8 | 1.10 | 2026-06-21 19:01:53 · 55m 13s | |
| CSGO-Rik6A-7dMsN-xdx4m-MpfDG-cTKXL | 18/13/4 | 91.8 | 1.46 | 2026-06-17 20:30:15 · 32m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.