Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xivAP-FMfLx-Gjihr-AckM9-hpWTB | 14/18/11 | 90.4 | 1.02 | 2026-07-04 19:06:28 · 33m 37s | |
| CSGO-TV9jb-OTM7k-cMuEm-D6jSW-yadyC | 13/7/9 | 104.1 | 1.56 | 2026-07-04 18:40:11 · 24m 22s | |
| CSGO-Zj23h-ukmJ4-5ZeoN-kUcVk-a5UrC | 13/20/5 | 69.3 | 0.76 | 2026-07-04 17:55:35 · 38m 17s | |
| CSGO-BiHH9-Tmakm-7UMHY-H6wdo-3h9GJ | 26/23/9 | 94.8 | 1.30 | 2026-07-03 21:19:22 · 50m 34s | |
| CSGO-p4M54-ZCHSM-aqPea-7sEEu-b2VjM | 16/13/3 | 70.7 | 1.14 | 2026-07-03 19:43:16 · 35m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.