76561197994297406
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.6%Peak single-match outcome anomaly 27.2/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 43 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dROz3-yVMMb-MezNB-wjiuE-OycBN | 14/15/3 | 60.8 | 0.91 | 2026-07-04 19:48:35 · 32m 39s | |
| CSGO-fJDaF-TWHFN-M5WfR-KbtFt-NOH8D | 14/21/8 | 74.3 | 0.89 | 2026-07-04 19:07:01 · 38m 41s | |
| CSGO-BkZLx-ifEzV-b5MxY-WAz5O-hmheC | 5/14/3 | 38.1 | 0.38 | 2026-07-04 18:42:34 · 18m 51s | |
| CSGO-iH6j6-c9jPo-ODNdA-5urfu-8MEKO | 14/22/8 | 67.2 | 0.81 | 2026-07-04 17:56:51 · 43m 4s | |
| CSGO-YXpRF-MfYy6-q8oAv-ZiXV7-ZeQ3A | 9/13/1 | 62.1 | 0.78 | 2026-07-04 17:29:22 · 20m 48s | |
| CSGO-VhV9A-BvyL6-UjUuO-xJETR-PRqmJ | 19/18/3 | 84.0 | 1.15 | 2026-07-04 10:59:36 · 38m 4s | |
| CSGO-cvNWK-NAaRv-fFFWU-fnAuw-cMfrM | 9/13/6 | 63.6 | 0.92 | 2026-07-04 10:19:53 · 35m 11s | |
| CSGO-UAFv6-P6A43-H84nf-5Kxdt-EhMMB | 5/16/4 | 37.3 | 0.51 | 2026-07-04 08:46:00 · 33m 19s | |
| CSGO-MXPRH-oSwbj-qwbMD-YGrYC-CAhrM | 9/18/6 | 55.3 | 0.68 | 2026-07-03 21:52:07 · 34m 37s | |
| CSGO-mwyRL-pPJCA-HRK4m-6VhxA-fympQ | 10/16/3 | 48.9 | 0.74 | 2026-07-03 21:12:47 · 36m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.