Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wwifo-wtHOe-nWWjy-dVEoi-WZ8SA | 14/16/5 | 76.4 | 1.02 | 2026-06-14 18:38:17 · 36m 29s | |
| CSGO-2RWLv-thqET-M9wt6-3nBaA-FzsOH | 7/15/4 | 39.9 | 0.47 | 2026-06-14 18:02:49 · 32m 38s | |
| CSGO-8LaxJ-h3aaA-5kC5e-4rfh5-ppNAK | 22/18/8 | 74.2 | 1.23 | 2026-06-11 19:08:00 · 50m 18s | |
| CSGO-J6AsT-qiSUS-O25FC-MkLi3-kAXHK | 12/13/1 | 77.4 | 0.91 | 2026-06-11 18:37:40 · 26m 13s | |
| CSGO-2QfnY-nxXxw-wPKMX-5ezLd-OuiTL | 8/16/3 | 57.9 | 0.54 | 2026-06-11 18:08:13 · 26m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.