Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BvhvT-UaRsZ-dXDGC-nzDHo-us68F | 11/20/6 | 62.5 | 0.73 | 2026-07-03 21:31:49 · 34m 46s | |
| CSGO-Sf9G2-t6if8-DVVcm-P8WJu-o2uWK | 16/14/9 | 96.3 | 1.31 | 2026-06-30 19:42:52 · 41m 43s | |
| CSGO-mBsib-NJCzR-OV5UK-xEnt8-upNAK | 16/7/5 | 125.0 | 1.84 | 2026-06-26 22:01:55 · 23m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.