Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-taw6t-XA9sk-DdFio-PpDuD-fS5KQ | 14/21/6 | 58.2 | 0.75 | 2026-07-03 21:32:04 · 45m 20s | |
| CSGO-cJo49-cBTPR-8Nmih-iAnvW-7FFdH | 5/14/2 | 43.0 | 0.30 | 2026-07-03 21:04:24 · 18m 27s | |
| CSGO-HQTNf-n47iN-6quvw-BbtcF-ST2YP | 9/16/6 | 46.5 | 0.66 | 2026-07-03 19:08:35 · 42m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.