Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zBr7s-WKUbn-xwboo-vYPZ7-2LJjC | 10/13/0 | 43.4 | 0.78 | 2026-07-05 20:59:59 · 23m 56s | |
| CSGO-Y2zPT-z8UHH-x5PHp-rt6pr-r3taL | 14/11/6 | 77.6 | 1.31 | 2026-06-30 22:06:33 · 29m 17s | |
| CSGO-CPFqu-ziiNJ-Rjssv-Dx4zU-jFXsO | 10/12/4 | 55.0 | 0.92 | 2026-06-30 21:24:58 · 33m 7s | |
| CSGO-SemLD-QXhy2-LCWfm-64XDh-9hs8O | 12/6/5 | 71.2 | 1.41 | 2026-06-28 21:45:42 · 25m 19s | |
| CSGO-naii8-Qnxz7-n862m-TcJhF-pTiLJ | 11/9/6 | 84.4 | 1.21 | 2026-06-23 22:29:13 · 28m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.