76561197994254529
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-12.2%Peak single-match outcome anomaly 34.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.53 across 4 of our matches (penalty scales above 1.4)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nLFKZ-UhukN-mGasz-Yqz7h-6i8LK | 23/23/3 | 76.4 | 1.08 | 2026-06-27 18:54:05 · 45m 8s | |
| CSGO-sjbU7-mnVnO-vkAUC-opBrM-3wqVQ | 12/18/2 | 53.5 | 0.73 | 2026-06-25 17:47:09 · 33m 50s | |
| CSGO-wwyFn-Yt7HH-KNRXP-a93ZU-nuGvM | 29/11/1 | 110.8 | 1.96 | 2026-06-25 17:16:30 · 28m 7s | |
| CSGO-uj92e-OyH7G-VZTM4-djxFr-mNcqA | 18/10/8 | 124.9 | 1.80 | 2026-06-25 16:48:28 · 24m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.