Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ckwRh-29kcF-VkKYs-TcQDp-nrXwP | 12/9/4 | 64.7 | 1.25 | 2026-07-04 20:37:16 · 22m 51s | |
| CSGO-mcdBj-NiKUG-4JUKo-Ri2ZB-zKkXM | 17/17/8 | 102.9 | 1.21 | 2026-07-04 19:57:35 · 36m 4s | |
| CSGO-aZ3oN-VmjES-bA8Zx-mptxR-yROEL | 11/16/12 | 89.0 | 0.97 | 2026-07-04 19:22:49 · 32m 5s | |
| CSGO-MurSo-txFy9-nJMRD-AuGnK-5naAB | 11/21/9 | 72.0 | 0.75 | 2026-07-04 18:38:20 · 41m 28s | |
| CSGO-Nfxpq-KWRQt-k9SVB-qGwZx-wr74E | 20/17/8 | 93.8 | 1.35 | 2026-07-03 21:01:11 · 36m 20s | |
| CSGO-f7CSO-sGUkk-XQ2UG-UdOL6-aeruL | 22/17/8 | 114.1 | 1.33 | 2026-07-03 20:22:47 · 35m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.