Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fcw8L-frWaC-pAKjP-nexox-bMFyB | 19/17/7 | 80.5 | 1.21 | 2026-06-26 21:45:12 · 36m 14s | |
| CSGO-UQcPF-O9emw-iV5Wt-ixjZ7-cAhaB | 10/15/1 | 58.6 | 0.67 | 2026-06-15 21:12:42 · 33m 11s | |
| CSGO-fcF5E-7nnsa-ThJqw-kyqr6-DeiGH | 7/15/7 | 45.9 | 0.60 | 2026-06-13 21:57:58 · 32m 55s | |
| CSGO-iS5mU-BcsVU-OczQ5-k6bNM-ZxqFF | 14/16/10 | 68.4 | 0.93 | 2026-06-13 21:12:43 · 35m 27s | |
| CSGO-qkVN5-T4k3Z-KkNOP-x6bQd-PupJN | 9/4/3 | 50.4 | 1.33 | 2026-06-13 20:49:23 · 19m 9s | |
| CSGO-sbRku-ymeqt-kty3Y-4qqzM-xxdqA | 8/4/7 | 52.3 | 1.25 | 2026-06-13 20:26:49 · 19m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.