Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UxGxm-JLCL5-3acbQ-j3D8f-2PDRE | 19/15/5 | 99.5 | 1.33 | 2026-06-22 20:32:13 · 31m 26s | |
| CSGO-PoUqw-NrDLd-xGTNw-UsMbO-ab37M | 19/15/6 | 83.2 | 1.27 | 2026-06-21 11:36:31 · 29m 48s | |
| CSGO-PjLaQ-UGBaR-SijOZ-NZEmN-GS6yD | 18/18/6 | 108.2 | 1.17 | 2026-06-16 23:16:42 · 31m 8s | |
| CSGO-6qiEv-64w22-P8E3f-9GT6P-H7GrL | 25/25/8 | 95.5 | 1.16 | 2026-06-16 22:21:20 · 50m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.