76561197994003050
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-7%Peak single-match outcome anomaly 39.1/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 20 analyzed matches reads as variance, not a pattern.
5.4% of kills through walls across 20 analyzed matches (penalty scales above 4%)
2.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 20 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xZKkS-L59OR-7Tdac-vdra4-KBdqA | 20/15/8 | 89.9 | 1.41 | 2026-07-05 13:47:58 · 40m 36s | |
| CSGO-jmPwJ-5EcCD-ZWyYy-PzHmo-iCi5P | 14/10/4 | 67.2 | 1.33 | 2026-07-05 13:08:16 · 34m 40s | |
| CSGO-PsU5e-VxR3M-bJPBA-eGUsF-9of4D | 9/15/6 | 71.5 | 0.76 | 2026-07-05 12:29:43 · 30m 25s | |
| CSGO-SnbzU-UUYn9-iSw5L-md5Fe-wjNYE | 12/16/3 | 74.9 | 0.86 | 2026-07-05 11:23:59 · 25m 3s | |
| CSGO-Ehv4Q-eWaWz-FCoSR-MiL5O-ObCRE | 16/16/7 | 105.4 | 1.38 | 2026-07-05 10:53:22 · 28m 5s | |
| CSGO-y5MuY-Q2ePW-nBG3P-GcaBk-hXWDJ | 13/15/7 | 75.6 | 1.01 | 2026-07-05 10:16:58 · 32m 10s | |
| CSGO-UP8vH-FcUoS-65RCb-Ptej9-Syv9H | 25/12/5 | 121.4 | 1.73 | 2026-07-02 17:51:46 · 35m 46s | |
| CSGO-6Fc25-XEXRu-MtAEH-aHTrq-7h3RG | 31/17/8 | 148.5 | 1.91 | 2026-07-02 17:08:23 · 38m 58s | |
| CSGO-GpJTF-4aair-Ope9z-jbtkK-9Sm6J | 13/14/1 | 50.8 | 0.97 | 2026-07-02 16:29:31 · 34m 33s | |
| CSGO-3uGLr-EZPCA-eCwF8-CyajN-AoaAB | 20/18/5 | 84.2 | 1.07 | 2026-07-02 15:39:21 · 46m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.