Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oBaEC-7Hrqy-hNpPK-6JZEO-ObCRE | 17/16/7 | 84.1 | 1.26 | 2026-06-24 20:07:00 · 33m 58s | |
| CSGO-sSdtr-mSPDo-U8aKm-vZ6WB-3oZEC | 16/9/5 | 84.7 | 1.45 | 2026-06-24 19:34:20 · 28m 38s | |
| CSGO-bMQtc-ODWAj-npm8s-oSpKV-M7pxA | 23/16/3 | 100.5 | 1.36 | 2026-06-18 18:21:56 · 36m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.