76561197993884174
Our own 0β100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos β not Leetify's rating. Each row below shows its raw value, its 0β100 sub-score and how many points it contributed to the final number.
Provisional β based on only 2 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0β100 sub-score. Contribution = sub-score Γ (renormalized weight). Not affiliated with Valve/Leetify/FACEIT β this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Cross-Platform Consistency
-5%FACEIT level 10 (6+) but no FACEIT match in 180+ days while still active elsewhere
Our Own Match Data
-8%Peak single-match outcome anomaly 11.1/100 (rating/ADR/KD/HS% combined) β above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened β only 2 of this player's matches analyzed so far, so this is provisional.
7.1% of kills through walls across 2 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nDP67-F3kfo-mWZYo-dBNxj-LPGCF | 14/8/2 | 74.1 | 1.26 | 2026-06-17 17:39:55 Β· 32m 38s | |
| CSGO-zn2vL-RnWcW-vPvFP-MopZs-efFnK | 14/7/0 | 60.2 | 1.35 | 2026-06-16 11:39:48 Β· 26m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.