Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zyXco-XJA4n-qyiS3-WuOSH-ixnkP | 15/17/9 | 99.0 | 1.21 | 2026-06-25 19:57:19 · 29m 21s | |
| CSGO-aQVBu-h8Rtz-JEQBp-ZULG9-xo8vO | 8/18/7 | 58.0 | 0.66 | 2026-06-23 19:17:00 · 34m 39s | |
| CSGO-K2S8N-2jNfi-2weR5-OUyNM-SwJ5O | 8/16/5 | 56.5 | 0.57 | 2026-06-23 18:42:58 · 31m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.