Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YdJD2-RSkZ5-R6aXA-bWu3r-Uiq3B | 9/14/7 | 74.8 | 0.89 | 2026-06-29 19:00:17 · 27m 58s | |
| CSGO-L6hA8-qmFxx-NWJMJ-RK4y2-9VatH | 10/16/8 | 71.4 | 0.82 | 2026-06-29 18:21:41 · 35m 22s | |
| CSGO-Q2fSN-TsqGB-kqrUc-vBSap-nXWDJ | 19/18/7 | 109.0 | 1.18 | 2026-06-27 09:52:49 · 36m 48s | |
| CSGO-S5G2p-Styqe-dFLNh-hkJQL-P9zkG | 9/15/2 | 68.9 | 0.72 | 2026-06-22 16:56:15 · 24m 24s | |
| CSGO-yFu8i-QN8cy-t4zDr-o9hFV-nuGvM | 11/18/6 | 72.9 | 0.70 | 2026-06-22 13:30:44 · 31m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.