Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dy2on-58pXR-cFUzt-FBHp3-kAXHK | 20/19/5 | 80.0 | 1.03 | 2026-07-08 19:01:32 · 38m 47s | |
| CSGO-cQnYK-WGEr2-9LM3m-MXNzv-KNc7L | 23/17/5 | 92.0 | 1.47 | 2026-07-08 18:24:35 · 34m 42s | |
| CSGO-dFXtJ-DyYOZ-oEUoi-WBFPY-462NF | 25/17/6 | 109.6 | 1.51 | 2026-06-25 23:29:01 · 40m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.