Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ou9J9-DRtjX-faU5u-8fy7B-NT2YP | 18/13/6 | 87.5 | 1.30 | 2026-07-04 17:13:08 · 35m 35s | |
| CSGO-mPUB6-xHsHE-89v54-pGFsB-syBcO | 17/17/6 | 87.1 | 1.09 | 2026-07-03 20:22:11 · 41m 19s | |
| CSGO-bWNxq-NprRR-r3yfm-OoweK-D9axJ | 22/14/4 | 96.7 | 1.46 | 2026-07-03 18:45:05 · 42m 35s | |
| CSGO-68u6T-FvZnE-BCik7-LXVXG-zn33L | 9/16/1 | 49.7 | 0.57 | 2026-07-02 20:20:14 · 33m 50s | |
| CSGO-SXeEF-KGmAn-um3ph-Ecxvs-s3zQN | 5/17/3 | 47.4 | 0.25 | 2026-07-02 19:44:23 · 29m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.