Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7umUP-Kmccb-tuKS3-Xz4Lq-3WfnL | 11/9/3 | 58.5 | 1.19 | 2026-07-03 22:13:14 · 26m 22s | |
| CSGO-97HOo-howeN-VwGQF-YOHjX-U6ZkF | 12/15/4 | 63.4 | 0.79 | 2026-07-02 19:22:04 · 36m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.