Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vSGGF-pLyn7-PASoY-R5x6f-pE26A | 19/18/3 | 90.2 | 1.10 | 2026-07-03 16:15:20 · 34m 10s | |
| CSGO-ZZMLL-4C92a-Ubh2h-oGUHP-LwSOG | 12/19/4 | 71.9 | 0.85 | 2026-07-03 15:37:16 · 35m 2s | |
| CSGO-jNXwb-rpQhV-u2M92-A7X5p-rDN6H | 23/23/6 | 80.9 | 1.16 | 2026-07-02 16:00:55 · 43m 38s | |
| CSGO-SDDnY-ZNAYd-9tWuY-Pd5mQ-3HZkF | 23/15/7 | 98.3 | 1.61 | 2026-07-02 15:21:35 · 31m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.