Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zEsbo-tOn5B-2Jysc-upvOd-wErmJ | 24/16/4 | 126.6 | 1.59 | 2026-07-05 15:31:24 · 33m 11s | |
| CSGO-Ldpfv-6w2oF-DJhoW-47mRB-8dKTK | 27/11/3 | 114.9 | 1.83 | 2026-07-05 15:00:29 · 26m 43s | |
| CSGO-xUBfW-obQMJ-RiOzx-KSnxq-oNBYN | 26/21/7 | 96.8 | 1.28 | 2026-07-04 19:52:31 · 46m 6s | |
| CSGO-9mibh-6FXGc-y4VOq-odMtd-wup3B | 13/21/5 | 74.2 | 0.80 | 2026-06-27 18:15:55 · 35m 1s | |
| CSGO-Giqq9-qcDWu-TP2U8-hrh8u-yqk2H | 24/15/5 | 119.2 | 1.59 | 2026-06-27 17:30:36 · 35m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.