Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-imnzv-OequV-5YAqc-5QTNt-QsXfE | 12/11/6 | 87.6 | 1.35 | 2026-07-08 07:09:41 · 22m 37s | |
| CSGO-fKJ6O-VAfBz-Vejay-V44GM-LJiPK | 27/18/13 | 143.5 | 1.82 | 2026-07-05 07:11:55 · 37m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.