Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4OvGD-dTX4j-MQyjY-JiLPQ-McXTB | 18/18/12 | 72.9 | 1.20 | 2026-07-05 21:22:05 · 34m 27s | |
| CSGO-DiTbC-Ljfty-RMPKa-Yw5fs-QN3tJ | 8/15/1 | 43.4 | 0.51 | 2026-06-26 21:23:42 · 25m 57s | |
| CSGO-8Q7qc-UrFAt-eBCQZ-Hiz3A-JoBhP | 16/11/3 | 69.8 | 1.21 | 2026-06-22 19:28:24 · 37m 24s | |
| CSGO-Ct8Q8-9q62k-rGRjG-bi3xK-c84VH | 12/15/4 | 64.5 | 0.89 | 2026-06-16 18:37:40 · 33m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.