Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hOOxD-9bSw5-RKUyL-8Kv9e-2PDRE | 13/15/6 | 94.2 | 1.02 | 2026-07-06 13:00:33 · 27m 51s | |
| CSGO-3i5KE-ud6FD-uQqya-VP7uA-nKurD | 10/14/1 | 85.9 | 0.71 | 2026-07-06 12:37:38 · 19m 52s | |
| CSGO-C6dET-scqGS-RvdoD-jiSmF-bJQBD | 23/14/5 | 112.5 | 1.54 | 2026-06-29 12:34:46 · 36m 29s | |
| CSGO-C9jiS-H7fha-vt9bu-zawPK-Vb37M | 12/8/5 | 92.6 | 1.51 | 2026-06-18 12:03:36 · 21m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.