Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tbdMb-CUzsB-o3yrd-kK22k-wDe4D | 15/13/4 | 81.6 | 1.29 | 2026-06-14 08:52:38 · 27m 14s | |
| CSGO-Uxb5o-Boc2R-QoARt-HNnWH-kc6uC | 8/16/6 | 73.5 | 0.65 | 2026-06-07 18:29:58 · 28m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.