Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yAFkZ-dwjzD-iooGc-c5p43-drxPB | 23/19/7 | 90.0 | 1.23 | 2026-06-24 19:43:15 · 46m 14s | |
| CSGO-QZ6hQ-c5BCX-vPDd2-YVWDB-b99PL | 10/14/3 | 57.5 | 0.84 | 2026-06-24 19:21:56 · 17m 53s | |
| CSGO-NLMCn-oyh2L-j43Z6-k78JR-UHZ2Q | 16/16/11 | 90.8 | 1.27 | 2026-06-24 17:54:35 · 37m 22s | |
| CSGO-BFcf3-wqK28-UM3Bi-TADC8-xU7CH | 7/7/2 | 39.1 | 0.76 | 2026-06-21 19:43:19 · 23m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.