Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rwDKS-4FYVT-9ZUzz-HYi4h-PFYXC | 13/11/3 | 63.2 | 1.11 | 2026-06-30 18:26:59 · 27m 38s | |
| CSGO-yfv6n-uh25r-7wOqT-Uh4W5-KBdqA | 30/20/5 | 103.8 | 1.49 | 2026-06-30 17:22:40 · 54m 50s | |
| CSGO-NwRtj-MnuCJ-kAPLr-Mr9hw-zqrqK | 18/22/4 | 77.1 | 0.88 | 2026-06-27 20:30:16 · 39m 12s | |
| CSGO-jmq4t-ZOKDO-PMn3s-vGiZy-pWX9G | 23/18/5 | 84.6 | 1.39 | 2026-06-27 19:43:55 · 34m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.