Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend ยท last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7k3nP-MWKjj-BtcZ4-OzGff-2PDRE | 20/16/3 | 84.3 | 1.30 | 2026-07-05 13:34:35 ยท 39m 55s | |
| CSGO-fHmZw-uNUO2-iTf5i-PDHcZ-NGXbD | 14/19/3 | 76.9 | 0.97 | 2026-06-26 19:30:19 ยท 35m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.