Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MiOid-94UFj-ZMzPP-WUokz-hq4FP | 19/15/5 | 92.4 | 1.29 | 2026-07-02 19:17:31 · 36m 0s | |
| CSGO-juu5u-28h95-RP74G-Zq6RP-AwAQL | 21/17/8 | 107.5 | 1.52 | 2026-07-01 21:29:20 · 30m 59s | |
| CSGO-kTBrS-h68XL-Ybwc7-Ae3Wk-MZpUE | 21/9/5 | 118.7 | 1.83 | 2026-07-01 20:52:15 · 28m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.