Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RkTSQ-8etcm-YxhkP-4oxHd-pZG8D | 32/19/3 | 118.8 | 1.52 | 2026-07-04 21:27:47 · 46m 17s | |
| CSGO-23m5t-9vW73-3QTD2-CNZKC-n9ROG | 21/13/8 | 92.0 | 1.61 | 2026-06-28 20:37:04 · 30m 55s | |
| CSGO-7ZqiU-SLKbi-CdPPP-PQ9EY-4EacP | 16/17/5 | 62.7 | 0.97 | 2026-06-26 17:27:58 · 48m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.