Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vks3w-e5hu9-84jJQ-rOMvw-OfX2Q | 14/16/6 | 101.6 | 1.07 | 2026-07-06 18:22:09 · 28m 28s | |
| CSGO-rMtqv-7iKKz-JbYPT-mQ5F6-a2msF | 12/16/4 | 74.4 | 0.84 | 2026-07-01 19:34:25 · 35m 46s | |
| CSGO-rziJn-5TkEa-SaPdZ-RTDUU-HGXbD | 20/12/5 | 106.6 | 1.59 | 2026-06-28 19:13:18 · 32m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.