Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vBZRQ-F74if-aamaS-WfUqZ-rup3B | 13/20/3 | 74.4 | 0.80 | 2026-07-03 21:19:18 · 41m 7s | |
| CSGO-oztEy-K4o5m-apASL-etRAR-nRdNE | 16/15/12 | 97.3 | 1.26 | 2026-07-03 19:14:08 · 34m 20s | |
| CSGO-3GKra-mf9ix-5CEBx-owAZv-oqS4M | 30/16/7 | 122.6 | 1.81 | 2026-07-02 20:13:50 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.