Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OKzN4-ZUqaA-OY9hA-CLk9q-MOBJC | 6/19/3 | 32.8 | 0.34 | 2026-07-04 12:57:39 · 36m 11s | |
| CSGO-DjrOw-APHed-xTKu6-aPVFb-oF7yD | 14/18/7 | 89.1 | 1.02 | 2026-07-03 13:41:02 · 36m 14s | |
| CSGO-KXYMe-bbq5L-9oxc2-YN6Ln-2h3RG | 7/14/3 | 39.2 | 0.70 | 2026-06-30 16:06:18 · 32m 55s | |
| CSGO-5LFhZ-SRkPa-6yeR3-Ywciq-QN3tJ | 10/10/5 | 57.9 | 0.99 | 2026-06-19 20:27:10 · 24m 36s | |
| CSGO-qKSnw-dw9LD-VtP4Z-QaqUz-OVkTL | 30/17/6 | 99.4 | 1.52 | 2026-06-17 17:32:48 · 57m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.