Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2cx2i-i2xuj-XV22v-pLiyi-hXWDJ | 15/16/3 | 75.5 | 1.13 | 2026-07-03 21:13:48 · 28m 16s | |
| CSGO-QQO5h-E8OrS-fpDqA-P3PyZ-bFhCG | 15/14/3 | 65.1 | 1.00 | 2026-07-03 18:46:18 · 32m 18s | |
| CSGO-hjbsu-xXE9c-xSKsB-opxbz-YfVvD | 13/16/7 | 83.7 | 1.01 | 2026-07-03 18:13:48 · 27m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.