Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-icXyW-k7ESS-jZCY6-SBxA2-KquaL | 10/16/4 | 53.1 | 0.70 | 2026-07-04 19:22:38 · 25m 50s | |
| CSGO-Fi2th-nhLDS-kUzsM-4F6G8-dAoQD | 12/16/2 | 64.7 | 0.79 | 2026-07-04 18:16:58 · 25m 57s | |
| CSGO-2zpqd-eOWRB-nNEXB-dm823-SVddJ | 17/17/4 | 77.2 | 1.02 | 2026-07-03 18:06:47 · 40m 21s | |
| CSGO-QcmnX-CUYaC-XTQ92-TFAYj-S4qqK | 9/7/5 | 60.2 | 1.12 | 2026-07-03 14:47:10 · 25m 32s | |
| CSGO-FZBNz-opzPm-Tva8U-Kj28U-X7YpG | 15/17/4 | 66.8 | 0.94 | 2026-06-27 12:45:29 · 40m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.