Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xoAGF-no3Pk-Vk78u-Wyyn5-aqKPJ | 13/13/2 | 73.7 | 1.08 | 2026-07-01 19:46:03 · 31m 4s | |
| CSGO-nuohA-EL5em-j8TfZ-w4vvE-k8tCQ | 5/13/1 | 46.6 | 0.49 | 2026-06-29 21:16:06 · 26m 18s | |
| CSGO-oAWAF-Uki6L-GfymE-zxRPR-iaM2G | 17/9/6 | 103.7 | 1.66 | 2026-06-27 23:42:56 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.