Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TrQft-6dV8S-CtXjM-BRMfV-rG64E | 11/17/5 | 66.7 | 0.81 | 2026-07-05 23:12:29 · 32m 56s | |
| CSGO-9iRfe-mkhYA-kBfER-4M7TY-cF95Q | 13/10/5 | 65.1 | 1.18 | 2026-07-05 18:45:41 · 25m 56s | |
| CSGO-qypMy-NcA5n-D7Ud2-cU85J-vSvPB | 20/19/7 | 91.5 | 1.27 | 2026-06-28 18:19:54 · 36m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.