Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rEBQM-N44fm-cG3ZJ-pYYd8-qAXHK | 7/12/2 | 42.3 | 0.59 | 2026-07-05 06:54:47 · 30m 41s | |
| CSGO-8tT2d-S3W56-QzqZr-CoDcN-u8SKF | 13/11/0 | 85.7 | 1.13 | 2026-07-01 20:26:59 · 25m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.