Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dqDzH-RqUaD-iPB8A-VrQRM-dSEdH | 24/17/8 | 102.8 | 1.61 | 2026-06-29 01:03:17 · 44m 25s | |
| CSGO-swU9X-rqi8U-ocsPj-yEAkK-sbjsF | 8/19/8 | 52.8 | 0.65 | 2026-06-29 00:14:22 · 42m 57s | |
| CSGO-H2HUp-ytTVb-USZuM-ASF5d-k4yUO | 14/18/6 | 66.0 | 0.77 | 2026-06-28 23:33:02 · 38m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.