76561197993183891
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-5.2%Peak single-match outcome anomaly 20.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
5.7% of kills through walls across 11 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 11 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VkEp7-DOJ8Y-Qxh7b-wU4y3-2zYUN | 19/14/7 | 91.9 | 1.43 | 2026-07-01 19:17:15 · 42m 21s | |
| CSGO-zyvq5-AVW43-mtajK-6bnkB-yKKeB | 24/17/7 | 89.3 | 1.30 | 2026-06-21 20:03:52 · 50m 55s | |
| CSGO-UMzsv-6k22S-SN5uc-cW8MA-JebRF | 22/11/5 | 98.1 | 1.68 | 2026-06-19 21:14:33 · 34m 29s | |
| CSGO-ThAJn-4bxvE-xkb3K-irqho-3h9GJ | 25/13/8 | 103.2 | 1.55 | 2026-06-19 20:32:36 · 34m 54s | |
| CSGO-rhEXi-QyMb5-9LwYm-GOFmZ-8tQVP | 15/14/3 | 91.5 | 1.26 | 2026-06-18 20:21:38 · 27m 40s | |
| CSGO-9CDy6-7NjCS-iRHtM-e5oTu-JNCEB | 22/17/2 | 85.5 | 1.21 | 2026-06-18 19:34:52 · 42m 45s | |
| CSGO-AaChT-5eKab-9PELM-EJYCv-rfdZH | 12/11/15 | 98.4 | 1.35 | 2026-06-13 21:12:10 · 33m 17s | |
| CSGO-VCEC7-6d4YB-4vL6F-YfkDY-sGCtG | 12/11/6 | 78.7 | 1.26 | 2026-06-13 20:38:39 · 30m 3s | |
| CSGO-YQKy9-PBV8m-D4E9N-76BQX-sPk9Q | 22/14/5 | 97.2 | 1.45 | 2026-06-13 18:57:34 · 34m 35s | |
| CSGO-hMYuw-D4KsZ-9hmGy-ZYyVL-Z9JjC | 21/19/6 | 83.0 | 1.26 | 2026-06-06 20:58:17 · 49m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.