Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EKjdW-xppfs-cYtaw-rZuV4-6ePNN | 15/12/9 | 88.2 | 1.30 | 2026-07-01 17:25:31 · 32m 43s | |
| CSGO-x6WMr-onP52-yGAcR-6XQQp-WswTC | 10/17/8 | 65.4 | 0.83 | 2026-06-30 19:12:32 · 42m 29s | |
| CSGO-aSBLd-ReyBW-trK7P-ocZym-XEKLH | 14/15/6 | 56.0 | 0.89 | 2026-06-27 21:55:47 · 36m 44s | |
| CSGO-HYK3o-bXMQE-Uv6Hz-trheQ-7mw9H | 15/13/4 | 82.1 | 1.27 | 2026-06-27 17:46:09 · 30m 51s | |
| CSGO-wj9v8-vZtdf-jruY3-99Q7N-m7oJN | 19/19/8 | 77.9 | 1.06 | 2026-06-26 21:57:04 · 52m 29s | |
| CSGO-WywfH-M8xLA-eBxJU-KNipO-M8MkO | 17/18/9 | 71.9 | 1.00 | 2026-06-25 20:47:15 · 54m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.