Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LFXDW-h6khP-uZE3Y-HGFhO-x7D7K | 16/13/5 | 86.9 | 1.18 | 2026-07-05 13:52:14 · 35m 40s | |
| CSGO-H9uYa-8znky-8YhZH-xDrka-5jDFN | 15/15/4 | 74.6 | 1.04 | 2026-07-04 14:55:09 · 34m 57s | |
| CSGO-uyXsm-ed5Ai-jfXWv-6SHkb-hQAfD | 11/17/5 | 66.3 | 0.77 | 2026-07-04 14:10:31 · 41m 31s | |
| CSGO-EFq5U-w8EUN-P33AW-Etcjk-mOpYF | 12/16/6 | 69.5 | 0.81 | 2026-07-04 12:42:56 · 30m 3s | |
| CSGO-tLH7o-XzaPn-JxGOq-9mA2u-YBLDR | 9/12/2 | 55.8 | 0.82 | 2026-07-03 15:23:46 · 23m 24s | |
| CSGO-XBRCY-49Gib-KhCih-HjCmb-KjNpP | 24/18/8 | 104.7 | 1.50 | 2026-06-15 19:16:32 · 46m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.