Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BCeOM-uF5oN-xYq36-cQ73R-TvDBM | 8/13/3 | 69.6 | 0.80 | 2026-07-02 16:15:18 · 29m 54s | |
| CSGO-Gu8dO-Tudwo-PewaW-8WQMX-462NF | 10/18/11 | 85.2 | 0.87 | 2026-06-27 12:40:47 · 37m 30s | |
| CSGO-4unkw-WFmuT-MOCS6-qn6o3-xVJvM | 19/16/4 | 96.1 | 1.23 | 2026-06-25 16:14:05 · 39m 20s | |
| CSGO-qQmbF-Jermv-n4Z96-zJUez-W2DmQ | 14/15/4 | 72.2 | 0.92 | 2026-06-25 15:29:53 · 34m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.