Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dbboD-bF4tR-NpsDm-AWuer-aNLsE | 15/9/3 | 92.2 | 1.54 | 2026-07-03 19:55:06 · 27m 31s | |
| CSGO-knnhx-NEOdU-9TdBB-L9i9Z-fj5ZJ | 15/8/1 | 81.2 | 1.48 | 2026-06-27 15:45:28 · 24m 39s | |
| CSGO-h2ZRO-a3LKh-PbdXU-h7Mo4-kAXHK | 12/20/5 | 68.0 | 0.73 | 2026-06-22 22:47:06 · 32m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.