Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aOcay-rODHn-RjdT9-qGdsY-wkYHK | 8/13/6 | 44.0 | 0.75 | 2026-07-01 17:48:17 · 30m 29s | |
| CSGO-CyRpT-MEN8B-bhr5z-vM5ww-fVt8O | 10/15/1 | 62.7 | 0.72 | 2026-06-29 20:21:14 · 31m 36s | |
| CSGO-uimPC-yeYBb-Od3fQ-5RFaq-Q4zAC | 12/13/5 | 71.6 | 1.00 | 2026-06-29 19:40:15 · 31m 28s | |
| CSGO-y6un7-63hdP-rdOEj-APOPv-jBcBN | 13/20/4 | 68.1 | 0.89 | 2026-06-29 19:01:18 · 35m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.