Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4tuFv-BTK7Z-vLJCv-5j79m-iNBYN | 16/16/7 | 86.6 | 1.18 | 2026-06-30 15:54:22 · 34m 57s | |
| CSGO-FZt8J-o8dCG-k7Ljy-NMqCV-QmztJ | 22/18/4 | 90.5 | 1.35 | 2026-06-30 02:03:39 · 35m 22s | |
| CSGO-w7aXr-83zCf-nQjx8-RXTVz-CCLwF | 18/15/6 | 113.9 | 1.38 | 2026-06-26 22:28:25 · 28m 57s | |
| CSGO-ZSK2R-SRD3y-ZaEhy-3WOKO-mnnYF | 15/11/4 | 80.5 | 1.32 | 2026-06-23 23:08:45 · 28m 21s | |
| CSGO-SdzRW-uECXD-3Doyw-qLnqo-rDN6H | 22/17/6 | 79.3 | 1.26 | 2026-06-17 20:22:57 · 55m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.