Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cNTJP-J7fmS-2msoR-Pr3La-FvxfF | 18/17/6 | 85.9 | 1.18 | 2026-07-04 15:51:11 · 33m 45s | |
| CSGO-OaVYC-pWwyA-8a4vf-hPFtE-fS5KQ | 9/16/3 | 78.4 | 0.69 | 2026-07-04 13:31:30 · 31m 46s | |
| CSGO-vmJnO-Qaenw-cUfEs-63nyF-8w9TM | 11/16/2 | 73.0 | 0.77 | 2026-06-29 09:02:24 · 29m 9s | |
| CSGO-SjQZ9-OTiqr-mfTwF-BzKDG-KxXHK | 22/12/4 | 101.1 | 1.51 | 2026-06-23 21:10:00 · 30m 17s | |
| CSGO-ssLth-9O7bG-Lcepk-CHqZh-pXNtQ | 3/17/5 | 40.8 | 0.31 | 2026-06-22 23:14:44 · 28m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.