Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JpzKZ-6ZzSK-piZ48-Zwv4Y-wZ7nM | 8/11/10 | 59.4 | 0.90 | 2026-07-06 19:38:21 · 29m 30s | |
| CSGO-N4TRy-9c7M8-xQcw8-XOZ83-OAqVQ | 20/7/6 | 117.6 | 1.87 | 2026-07-06 19:07:02 · 28m 40s | |
| CSGO-8XQcw-cJWkr-7Psfn-F9L9J-kScRF | 11/15/3 | 68.5 | 0.85 | 2026-07-06 13:35:48 · 35m 30s | |
| CSGO-jfuHs-8hqtb-CKAZv-tKShC-YLr7C | 26/14/9 | 121.4 | 1.71 | 2026-07-03 20:39:25 · 35m 53s | |
| CSGO-VScit-cOMad-X8em9-vB7BE-Xo3mA | 19/8/4 | 106.5 | 1.79 | 2026-07-03 20:07:32 · 26m 21s | |
| CSGO-UCSvG-ZaVQx-99DOz-uDehe-PjNpP | 22/15/8 | 108.6 | 1.62 | 2026-07-03 19:25:13 · 37m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.